Prospectors.io & Holistic Design

Published by lotusdogpham 23 Jun

Prospectors.io & Holistic Design

SolarCoin and TreeCoin are the two cryptos that I have been watching the longest (other than btc) and am most excited about. I look forward to a time when design teams begin to understand the impacts of a rapidly changing climate & migration, the impacts of e-waste, and a rapidly warming climate where all the IT infrastructure by default heats up the atmosphere (like a military). But Prospectors, the Massive Multiplayer Online Real-Time Economic Strategy Game, soon to launch on #EOS MainNet is the game I am so far most excited about and hopeful for. The game Prospectors is, however a good example of passed down institutional thinking that I think we as a culture and in particularly our work places, are growing out of.

The designers created a great game mechanically and graphically, using decentralized technology is cool, and the global integrations (a very simple market and token). The experience of the game is in a natural and calm environment where the goal is to extract resources, waste time building things to build things, and do so in a centralized way to accumulate gold, which thankfully can be sold for#PGL, then eos. The opportunity for the game, using my Permaculture Hat, it to create an environment that more accurately reflects the game's innovative design elements in a couple ways.

The game environment could be such where you were rewarded for producing resources instead of consuming them. Things like growing food, doing agroforestry, cleaning the ocean from plastics, replenish fish stocks in rivers etc. Resources, materials, and tools could be valued for their renewable, regenerative, and reusable properties, instead of their value being determined by their utilitarian use (need a shovel to dig a mine...). Prospectors is a pretty slick time based activity game though, which I usually don't enjoy, that perpetuates Old Narratives in a time where we should be listening for the voices that are thinking bigger in a small ways.

In short I look forward to game environments, that instead of earning for extracting gold and labor from your minions, you earned for caring for the health of the avatar, capturing and storing resources for the other avatars in proximity (ie stake resources to build the network for the future), and sequestering carbon for the benefit of the entire game realm. You could even reset the game (like PubG) every year based on in game cooperative achieving of yearly variable climate targets.

Check out Prospectors though it really is fun. The Transport feature for gold is super interesting, it acknowledges the maintenance inherent within human activities and society and from here there is great potential. One could even one day image a coloured Eos token coloured green, created by BPs who had positive carbon footprints, where staking rewards where passed on to non-profits and other community groups, migrating caravans, or displaced island nations.

The Game is on the Jungle Testnet and hits main net in 2 days 12 hours and 34 minutes. Find the PGL token on newdex which I do own myself
https://prospectors.io/
Massive Multiplayer Online Real-Time Economic Strategy Game

This is just one way I feel Permaculture Design Study can help the eos ecosystem. #ErnestGoesToBLockchain

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